WHEREVER THERE’S CG, I’M HOME
I fell in love with cinema and video games early on, and back when I was a kid, I made a promise to myself that I’d be a part of making them. 15 years later, I’m still on that exact journey, constantly evolving, learning new pipelines, and hunting for the next creative challenge around the bend
Truth is, I’m just deeply in love with the craft of CG itself. Whether it’s a sci-fi blockbuster, an animated series, or a next-gen console game, if it involves building worlds, shaping light, and solving visual problems, count me in
Over the years, I’ve spent roughly five years in each of the three major pillars of the industry: Archviz, Film VFX & animation, and Game Development
Moving between those worlds taught me how to blend photorealistic film sensibility with real-time performance, and as an Epic MegaGrant recipient and Generalist, I still get the same kick out of assembling a tough scene by hand as I did on day one