AAA Football Simulator - Lead Lighting Artist / 2023-26WORKING AS A LEAD LIGHTING ARTIST ON THE AAA FOOTBALL SIMULATOR UFL, I BUILT AND MANAGED LIGHTING the PIPELINE IN UNREAL ENGINE 5. LEADING A 2 PERSON TEAM, I DESIGNED COMPLEX STADIUM LIGHTING SYSTEMS, LIT CINEMATIC CUTSCENES, CREATED DYNAMIC CUSTOM LIGHT SHOWS FOR IN GAME EVENTS, AND COLLABORATED DIRECTLY WITH THE RENDERING TEAM and tech art team TO OPTIMIZE AND AUTOMATE WORKFLOWS
Stadium Lighting
Built around a custom baked lighting pipeline to keep massive arenas looking sharp while hitting strict console frame rates
Character lighitng
Combining baked setups with real-time ray tracing and path tracing R&D to push skin tones, sweat, and kit details in closeups
Lightshow
Hybrid setups pairing baked stadium light with keyframed dynamic rigs built from scratch for special ingame events and match intros
Cutscene lighting
Hybrid cutscene setups pairing baked environment light with optimized dynamic lights for clean, dramatic closeups