AAA Football Simulator - Lead Lighting Artist / 2023-26

WORKING AS A LEAD LIGHTING ARTIST ON THE AAA FOOTBALL SIMULATOR UFL, I BUILT AND MANAGED LIGHTING the PIPELINE IN UNREAL ENGINE 5. LEADING A 2 PERSON TEAM, I DESIGNED COMPLEX STADIUM LIGHTING SYSTEMS, LIT CINEMATIC CUTSCENES, CREATED DYNAMIC CUSTOM LIGHT SHOWS FOR IN GAME EVENTS, AND COLLABORATED DIRECTLY WITH THE RENDERING TEAM and tech art team TO OPTIMIZE AND AUTOMATE WORKFLOWS


Stadium Lighting

Built around a custom baked lighting pipeline to keep massive arenas looking sharp while hitting strict console frame rates


Character lighitng

Combining baked setups with real-time ray tracing and path tracing R&D to push skin tones, sweat, and kit details in closeups

Lightshow

Hybrid setups pairing baked stadium light with keyframed dynamic rigs built from scratch for special ingame events and match intros

Cutscene lighting

Hybrid cutscene setups pairing baked environment light with optimized dynamic lights for clean, dramatic closeups

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